I am a creative technologist, HCI researcher and a bit of a dreamer.

Right now

  • I am working at the PTC Reality Lab, as a Principal Innovation Engineer. My research is focused on trying to break the digital duality between the physical world and the digital world always considering the user as the center of the interaction. I am interested in developing and improving technologies that can help people in their everyday lives. I have been developing projects involving HCI, Spatial Computing, Augmented Reality, Education, Data Visualization, and Tangible and Social Interactions.

    I love coding, design and HCI but I also love art, reading, traveling around the world, little shinny things, Dalí’s surrealism and holding my breath underwater.

You can listen to me talking about my experience, trajectory, and my creative process in the following podcast for Tech+Art:


  • I am from the beautiful city of Barcelona, where I grew up. There, I obtained a BS in Multimedia Engineering and a BA in Audiovisual Communication. During my degrees I worked at different companies such as Activa Multimedia and Solvay. I also worked at the Human Computer Interaction Department at La Salle where I started the Seamless Interaction Group along with my advisor and other students.

    I later worked at Cinimod Studio as a Creative Software Developer and Technical Manager. I was involved in several artwork creations and commercial projects working from the conception of the ideas to the final delivery presentations and installations. I managed the technical team formed by software engineers, 3D artists, electrical engineers and IT technicians.

    I later moved to Boston where I got my Master’s Degree in Media Arts and Sciences at the MIT Medialab. There, I worked as a research assistant at the Living Mobile group.

    During my Masters I also worked as a Creative Technologist at the Google Creative Lab during the summer of 2017. I developed three AR Experiments: Paper Cubes, Draw&Dance and Invisible Highway.


  • Fuste, A., and Schmandt, C. “HyperCubes: A Playful Introduction to Computational Thinking in Augmented Reality.” Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM, 2019.

    Amores, J., Fuste, A., & Richer, R. “Deep Reality: Towards Increasing Relaxation in VR by Subtly Changing Light, Sound and Movement Based on HR, EDA, and EEG.” CHI Conference on Human Factors in Computing Systems. ACM, 2019.

    Amores, J., Fuste, A., and Pitaru, A. “Draw & Dance: Voice-controlled AR Assistant.” Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.

    Fuste, A., and Schmandt, C. “ARTextiles for Promoting Social Interactions Around Personal Interests.” Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.

    Fusté, A., Amores, J., Ha, D., Jongejan, J., Pitaru, A. “Paper Cubes: Evolving 3D characters in Augmented Reality using Recurrent Neural Networks”. Machine Learning for Creativity and Design Workshop. NIPS 2017. Demo and Spotlight presentation.

    Fusté, A., Vázquez, C., Khan, M., Colón, P. “Holobits: Build, Animate, Share”. Most Playful app. at MSR Mixed Reality Challenge 2017.

    Fuste, A., and Schmandt, C. “ARTextiles: Promoting Social Interactions Around Personal Interests Through Augmented Reality.” In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 470-470). ACM, 2017.

    Amores, J., Benavides, X., Comın, M., Fusté, A., Pla, P., Miralles, D., 2014. “SmartAvatars; using avatars to interact with objects”. IUI 2014 – ACM International Conference on Intelligent User Interfaces (Workshop).

    Fusté, A., Amores, J., Perdices, S., Ortega, S., and Miralles, D.. 2013. “LSInvaders: cross reality environment inspired by the arcade game space invaders”. In Proceedings of the 8th ACM/IEEE international confer- ence on Human-robot interaction (HRI ’13)

    Fernández-Baena, A., Antonijoan, M., Montaño, R., Fusté, A., & Amores, J. (2013, January). “Bodyspeech: A configurable facial and gesture animation system for speaking avatars”. In Proceedings of the Interna- tional Conference on Computer Graphics and Virtual Reality (CGVR) (p. 3).

    St. Jean, J., “Kinect Hacks: Tips & Tools for Motion and Pattern Detection”. O’Reilly Media, 2012. Contributor.

Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one’s lifetime.
― Mark Twain, The Innocents Abroad/Roughing It
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