Publications

Amores, J., Fuste, A., & Richer, R. (2019, April). Deep Reality: Towards Increasing Relaxation in VR by Subtly Changing Light, Sound and Movement Based on HR, EDA, and EEG. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (p. VS03). ACM.

Amores, J., Fuste, A., and Pitaru, A. “Draw & Dance: Voice-controlled AR Assistant.” Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.

Fuste, A., and Schmandt, C. “ARTextiles for Promoting Social Interactions Around Personal Interests.” Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 2018.

Fusté, A., Amores, J., Ha, D., Jongejan, J., Pitaru, A. “Paper Cubes: Evolving 3D characters in Augmented Reality using Recurrent Neural Networks”. Machine Learning for Creativity and Design Workshop. NIPS 2017. Demo and Spotlight presentation.

Fusté, A., Vázquez, C., Khan, M., Colón, P. “Holobits: Build, Animate, Share”. Most Playful app. at MSR Mixed Reality Challenge 2017.

Fuste, A., & Schmandt, C. “ARTextiles: Promoting Social Interactions Around Personal Interests Through Augmented Reality.” In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 470-470). ACM, 2017.

Amores, J., Benavides, X., Comın, M., Fusté, A., Pla, P., Miralles, D., 2014. “SmartAvatars; using avatars to interact with objects”. IUI 2014 – ACM International Conference on Intelligent User Interfaces (Workshop).

Fusté, A., Amores, J., Perdices, S., Ortega, S., and Miralles, D.. 2013. “LSInvaders: cross reality environment inspired by the arcade game space invaders”. In Proceedings of the 8th ACM/IEEE international confer- ence on Human-robot interaction (HRI ’13)

Fernández-Baena, A., Antonijoan, M., Montaño, R., Fusté, A., & Amores, J. (2013, January). “Bodyspeech: A configurable facial and gesture animation system for speaking avatars”. In Proceedings of the Interna- tional Conference on Computer Graphics and Virtual Reality (CGVR) (p. 3).

St. Jean, J., “Kinect Hacks: Tips & Tools for Motion and Pattern Detection”. O’Reilly Media, 2012. Contributor.

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