A bit about myself
My research is focused on trying to break the duality between the physical world and the digital world always considering the user as the center of the interaction. I am interested in developing and improving technologies that can help people in their everyday lives, as well as lowering the barrier of entry to these technologies. I have been developing projects involving HCI, Spatial Computing, Augmented Reality, Education, Data Visualization, and Tangible and Social Interactions.
You can listen to me talking about my experience, trajectory, and my creative process in the following podcast for Tech+Art:
More about me
I am from the beautiful city of Barcelona, where I grew up. There, I obtained a BS in Multimedia Engineering and a BA in Audiovisual Communication. During my degrees I worked at different companies such as Activa Multimedia and Solvay. I also worked at the Human Computer Interaction Department at La Salle where I started the Seamless Interaction Group along with my advisor and other students.
I later worked at Cinimod Studio as a Creative Software Developer and Technical Manager. I was involved in several artwork creations and commercial projects working from the conception of the ideas to the final delivery presentations and installations. I managed the technical team formed by software engineers, 3D artists, electrical engineers and IT technicians.
I later moved to Boston where I got my Master’s Degree in Media Arts and Sciences at the MIT Medialab. There, I worked as a research assistant at the Living Mobile group.
During my Masters I also worked as a Creative Technologist at the Google Creative Lab during the summer of 2017. I developed three AR Experiments: Paper Cubes, Draw&Dance and Invisible Highway.